I ordered a set of these Fleet Movement Stands from LITKO. These look like a pretty cool upgrade for Twilight Imperium. I’ll add more details about them once they arrive. Not only do they look cool, having the fleets offset from the planets can make it very easy to tell see how many ground troops are present. Tom Vasel did a recent video review of these for more information.
The giant TI box and pair of expansions had rested comfortably on the shelf for about six months until I finally worked up the nerve to punch and organize the components. After a long process of detaching all of the plastic mini’s and punching cardboard, and sorting cards, the game was ready for play. I sent out an invite to a couple of friends to set aside a Saturday in January to try out Twilight Imperium. I purposely kept the invitation list small so that we could learn the game and possibly even finish it in the same day. We landed on a group of 3 players, including myself. About a week before the big day, I sent out a copy of the rules and we hashed out some decisions about optional rules via a Facebook group. Finally, Game Day had arrived. Jeff and Joel showed up around 2:00 PM and we picked races, and setup our fleets. We reviewed some of the rules and talked over the variants we would use. It was probably around 4:00 PM when we started our first turn. As expected, the first turn took a long time to get through as we frequently returned to the rules for questions and clarifications. With a break for dinner, we finished the game around midnight, putting the total play time at around 7 hours. Here are my thoughts based on the first play: 1. One fairly major rule that we played incorrectly was around the player