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	<title>gameknight.com</title>
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	<link>http://gameknight.com</link>
	<description>Reviews and news about board games and accessories</description>
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		<title>Quick Tip: King of Tokyo</title>
		<link>http://gameknight.com/?p=2194</link>
		<comments>http://gameknight.com/?p=2194#comments</comments>
		<pubDate>Mon, 17 Jun 2013 11:52:19 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
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		<category><![CDATA[Quick Tip]]></category>

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		<description><![CDATA[While out at Origins we found a great new use for our Heart and Skull Status chips. These chips are perfect tracking your monsters health totals. At the start every player has health chips heart side up. As damage is taken flip the chips over the the skull side. This makes it easy to see at a glance how much health each enemy monster has. Finally, you can use VictoryChips to easily show how many points each player has attained. thanks to our contributor Jeff Hannes for this great suggestion.]]></description>
				<content:encoded><![CDATA[<p>While out at Origins we found a great new use for our Heart and Skull Status chips. These chips are perfect tracking your monsters health totals. At the start every player has health chips heart side up. As damage is taken flip the chips over the the skull side.</p>
<p>This makes it easy to see at a glance how much health each enemy monster has.</p>
<p>Finally, you can use VictoryChips to easily show how many points each player has attained.</p>
<p>thanks to our contributor Jeff Hannes for this great suggestion.<a href="http://gameknight.com/wp-content/uploads/2013/06/KingofTokyo.jpg"><img class="alignleft size-thumbnail wp-image-2195" alt="KingofTokyo" src="http://gameknight.com/wp-content/uploads/2013/06/KingofTokyo-150x150.jpg" width="150" height="150" /></a></p>
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		<title>Review &#8211; Star Wars: The Card Game</title>
		<link>http://gameknight.com/?p=2171</link>
		<comments>http://gameknight.com/?p=2171#comments</comments>
		<pubDate>Sat, 08 Jun 2013 14:34:31 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameknight.com/?p=2171</guid>
		<description><![CDATA[By Jeff Hannes It was a dark time for the Rebellion. Their champion Luke Skywalker had fallen at the hands of the Emperor. A rampaging Rancor had already demolished two of their once hidden bases. And the terrible Death Star was nearing completion. Then a figure emerged from the shadows &#8212; small, green, powerful. With a wave of his four-fingered hand, Yoda distracted the Rancor using an old Jedi mind trick, leaving the Imperial headquarters on Courascant open to attack. Yoda led the charge along with with a fellow Jedi who had been in hiding. Just as they were about to reach the base, the Jedi felt his throat tighten. The Dark Lord of the Sith Darth Vader was choking the life out of him, and without his help the mission could not possibly succeed. But Yoda wasn&#8217;t out of tricks yet. With the power of the Force, he was able to deflect Vader&#8217;s attention, and the Dark Lord took out his fury on one of his own men instead, killing a TIE Fighter pilot who had let the Jedi slip through their defenses unnoticed. With the path clear, Yoda and his team laid the charges to destroy the Imperial headquarters, bringing the promise of peace to the galaxy once more&#8230; And therein summarizes my first experience playing Star Wars: The Card Game. An eye-opening experience, not just for the story the game told, but for the whole package. Theme, mechanics, interaction&#8230; I was impressed across the board. So why</p><p class="more-link"><a href="http://gameknight.com/?p=2171">(More)…</a></p>]]></description>
				<content:encoded><![CDATA[<p>By Jeff Hannes<br />
<a href="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-1.jpg"><img class="alignleft size-thumbnail wp-image-2176" style="border: 1px solid black; margin: 15px;" alt="SW_TCG 1" src="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-1-150x150.jpg" width="150" height="150" /></a><br />
<i><br />
It was a dark time for the Rebellion. Their champion Luke Skywalker had fallen at the hands of the Emperor. A rampaging Rancor had already demolished two of their once hidden bases. And the terrible Death Star was nearing completion.</i></p>
<p><i>Then a figure emerged from the shadows &#8212; small, green, powerful. With a wave of his four-fingered hand, Yoda distracted the Rancor using an old Jedi mind trick, leaving the Imperial headquarters on Courascant open to attack. Yoda led the charge along with with a fellow Jedi who had been in hiding. Just as they were about to reach the base, the Jedi felt his throat tighten. The Dark Lord of the Sith Darth Vader was choking the life out of him, and without his help the mission could not possibly succeed.</i></p>
<p><i>But Yoda wasn&#8217;t out of tricks yet. With the power of the Force, he was able to deflect Vader&#8217;s attention, and the Dark Lord took out his fury on one of his own men instead, killing a TIE Fighter pilot who had let the Jedi slip through their defenses unnoticed. With the path clear, Yoda and his team laid the charges to destroy the Imperial headquarters, bringing the promise of peace to the galaxy once more&#8230;</i></p>
<p>And therein summarizes my first experience playing Star Wars: The Card Game. An eye-opening experience, not just for the story the game told, but for the whole package. Theme, mechanics, interaction&#8230; I was impressed across the board. So why are you only seeing this review now, months after the game was released?</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-5.jpg"><img class="alignright size-thumbnail wp-image-2180" style="border: 1px solid black; margin: 15px;" alt="SW_TCG 5" src="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-5-150x150.jpg" width="150" height="150" /></a></p>
<p>My story is a fairly common one. I&#8217;m a huge Star Wars fan&#8230; like, named my daughter Leia so I could have a little princess huge. Okay, so maybe my story&#8217;s not THAT common. But like so many others I was very excited when FFG first announced they were doing a Star Wars LCG, and I salivated over the initial offerings of original artwork. And then came the waiting&#8230; and more waiting&#8230; and the original project for a co-op was scrapped and the game was redesigned. More waiting&#8230; And finally the release. But by then I&#8217;d waited so long and things had changed so much that I didn&#8217;t jump on the game right away. The initial reviews came in, and one common thread rose above the rest &#8212; &#8220;The game doesn&#8217;t feel like Star Wars.&#8221; &#8220;The interaction of the cards is downright goofy.&#8221; &#8220;The theme makes no sense.&#8221; &#8220;How can you have a Rancor battling the Millennium Falcon&#8221; And so on and so on. But then more reviews started to come out touting the gameplay, and so I finally made the leap and bought in. And boy am I glad I did&#8230;</p>
<p>To those who eschew the theme, let me quote my review title: &#8220;I find your lack of imagination disturbing.&#8221; In my first game I had no trouble whatsoever getting into the theme of the game, and I totally agree with those who say it has a strong Star Wars feel. At times you need a little imagination, but to me that just makes the game more fun and thematic, not less so. In my lead-in passage, my opponent played Force Choke which does 1 point of damage to a character, and I responded with Lightsaber Deflection, which redirects a point of damage to a different target. Strictly speaking does that make any sense? No, but from my write-up you can see it wasn&#8217;t hard at all to envision another way in which those cards might interact, and to me that kind of creativity is fun.</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-8.jpg"><img class="alignleft size-thumbnail wp-image-2183" style="border: 1px solid black; margin: 15px;" alt="SW_TCG 8" src="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-8-150x150.jpg" width="150" height="150" /></a>But theme aside, the most important thing is that the theme <i>doesn&#8217;t</i> matter&#8230; Because the mechanics are THAT good. In my time as Games Editor for InQuest magazine I played and reviewed probably around 200 trading card games. For whatever that&#8217;s worth. (Note: I think it&#8217;s worth at least something&#8230; if for no other reason than I have a pretty large basis of comparison.) And even after just one play I could tell that Star Wars: The Card Game was a special game.</p>
<p>There are mechanics I haven&#8217;t seen before, and that alone is saying something.  While I probably played every single CCG known to man created between 1993 and 2003, more recently it&#8217;s been mostly boardgames for me. So it&#8217;s possible some of these mechanics have appeared in other games in some form. But here&#8217;s what was new to *me*:</p>
<ul>
<li>The &#8220;multiple tapping&#8221; effect of putting focus tokens on a card to show it&#8217;s been used. In Magic, Richard Garfield pioneered the notion of &#8220;tapping&#8221; a card and turning it sideways to show it&#8217;s been used, and then &#8220;untapping&#8221; the card at the beginning of your next turn to show it&#8217;s available again. It&#8217;s a model just about every CCG has used, though we used to joke about just how many terms one could come up with for turning a card sideways. Exhaust. Spend. Engage. Boot&#8230; The focus mechanic in Star Wars isn&#8217;t just an alternative way to indicate a card has been used; it also can put a delay on when you get to &#8220;untap&#8221; that card. For example, if you have an objective that can produce 3 resources, that&#8217;s all well and good&#8230; But using it to produce 3 means you won&#8217;t get it back to use again for three turns. Of course, there are card effects to speed things up (such as elite) which only further enhances the mechanic. Devoting a character to the Force struggle means he&#8217;s often going to &#8220;untap&#8221; slower if you use him for anything else&#8230; So not only is it a nifty mechanic, but it&#8217;s wholly integrated into the game design.</li>
</ul>
<p>&nbsp;</p>
<ul>
<li> Edge battles. I&#8217;m sure there have been other games that had side battles using cards in hand. And certainly the &#8220;I play a card face-down, you play a card face-down&#8221; is nothing new. But the impact edge battles have&#8230; A great number of units have icons that ONLY come into play when your side wins the edge battle. It&#8217;s not a sprinkled-in mechanic&#8230; it&#8217;s a core aspect of the game. Often in card games you play cards to enhance your cards in combat; but how many games are there where you play cards to *prevent* your opponent from enhancing his? That&#8217;s the beauty of the edge battles&#8230; even if you don&#8217;t stand to directly benefit from winning an edge battle, you almost always have a stake in the outcome. So even if YOUR deck doesn&#8217;t need to win edge battles to succeed, you still can&#8217;t ignore that aspect of the game. Very smart game design.</li>
</ul>
<p>&nbsp;</p>
<ul>
<li>The ticking clock end game mechanism. This is much more common in boardgames, and while not entirely unique to card games, I don&#8217;t recall seeing it this well-executed elsewhere. Typical CCG design calls for there to be a ramp-up where you start with almost nothing, and then allow the game time to breathe and develop. Magic: The Gathering once got to a point where games would end in turn 2 or 3, but that was never the designers&#8217; intent or hope. It&#8217;s rare that a CCG wants to end quickly but ALSO have strategic depth. I love how Star Wars is able to capture both.</li>
</ul>
<p>&nbsp;</p>
<ul>
<li>The mix of combat abilities. Each unit has a combination of three&#8230; Damage a unit, damage an objective, prevent an enemy unit from acting. Again, not 100% unique, but this kind of nuanced combat &#8212; where initiative is especially important and each unit has its own flavor and contribution to the fight &#8212; is typically reserved for wargames and tactical miniatures games. To see it so elegantly captured in a trading card game is both atypical and impressive.</li>
</ul>
<p>&nbsp;</p>
<ul>
<li>Deck construction. I&#8217;ve never seen the &#8220;pod&#8221; style of deck construction where you must build your deck with sets of cards instead of choosing the individual cards you want. It already makes for an interesting approach to deck-building, and it&#8217;s only going to get more intriguing as the card pool expands. Another poster claimed that two copies of &#8220;The Killing Cold&#8221; is a must-have&#8230; Well maybe in his play circle. But while The Desolation of Hoth (transfer 3 damage from one of your Hoth objectives to an enemy unit or Hoth objective) is a very powerful card, it&#8217;s not quite as deadly if your opponent isn&#8217;t playing any Hoth objectives. And as a whole the set only offers 7 force icons, which isn&#8217;t great. Two copies of this objective set will put you at a significant disadvantage against a light side deck that focuses on generating alot of force icons to win edge battles. By itself &#8220;The Desolation of Hoth&#8221; might be a no-brainer for your deck, but do you really want 4 copies of Icetromper (sacrifice this unit to remove a target attacking non-Vehicle unit from the engagement and deal one damage to it) against an opponent who has focused on an X-Swing/Speeder strategy?Point being, even this early into the game&#8217;s development, the meta-game already plays a role.</li>
</ul>
<p><a href="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-9.jpg"><img class="aligncenter size-full wp-image-2184" alt="SW_TCG 9" src="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-9.jpg" width="495" height="330" /></a></p>
<p>And I could go on, because there are a lot of other little elements that feel new or different to me, but I think you get the idea. I hadn&#8217;t initially realized that Eric Lang was the designer, but it makes a lot of sense. He&#8217;s been at this for over a dozen years (I still remember him telling me about his prototype design for the Amber CCG way back when), has designed multiple successful CCGs, and therefore really knows what works and what doesn&#8217;t. Like I said, I can&#8217;t say enough good things about this game, and when it comes to trading card games I&#8217;m not easily impressed.</p>
<p>Beyond the novel use of mechanics, the game’s goals are clear and you can jump right in, and since you start with most of the resource-production you&#8217;ll ever need already in play, there&#8217;s no slow buildup or &#8220;mana screw&#8221;. You can hit the ground running, which is no small feat for a balanced and strategic card game.</p>
<p>Rather than rehash the gameplay and rules, which you can easily find elsewhere, let me just touch on the high points:</p>
<p><strong>Edge battles - </strong> This concept is hard to understand until you play the game, and then it makes perfect sense and you immediately understand just how important it is to the game. Having the &#8220;edge&#8221; going into a battle won&#8217;t necessarily mean the difference between success and failure, but it can (and often does) have a significant impact. This brings hand management to a whole new level&#8230; If you dump your entire hand of cards into play you may have more units at your disposal, but you&#8217;ll be at your opponent&#8217;s mercy in edge battles, especially during his turn when he gets to draw back up and you&#8217;re still sitting on an empty hand.</p>
<p>&nbsp;</p>
<p><strong>Objective sets - </strong> Perhaps the biggest innovation in Star Wars: The Card Game is the deck construction system, where you build your deck with 6-card pods instead of just picking any individual cards you want. Not only does this make it easier for those new to deck construction to tool around with different deck ideas, but it also addresses one of the biggest issues with trading card games in the most unique and effective way I&#8217;ve seen&#8230; Almost every trading card game suffers at least a little from the inevitability that some cards are simply more powerful than others; some are so powerful that you almost have to include them in your deck. Well because of the Objective set system it&#8217;s not so simple. You may decide that a specific card is a MUST HAVE in your deck, but then will you be willing to bring in the other 5 cards that come with it? As more and more expansions are released, the objective set deck construction rules are going to force experienced deck builders to rethink they way they going about coming up with deck concepts.</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-3.jpg"><img class="alignright size-medium wp-image-2178" style="border: 1px solid black; margin: 15px;" alt="SW_TCG 3" src="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-3-300x200.jpg" width="300" height="200" /></a></p>
<p><strong>Balance of the Force - </strong> I love that the game is just a little bit assymetric. Both sides play mechancially the exact same way, but the goals are slightly different. The Dark Side is a ticking clock, the Light Side is racing against that clock. This definitely gives both sides a different feel without having radically different card types (as in Netrunner) which makes both sides equally accessible to newer players. And then there&#8217;s the balance of the force mechanic, where the balance can either be on the Light Side or Dark Side. Again, it won&#8217;t make or break the game, but neither side can afford to completely ignore which side the balance is on. And the effects are slightly different; if the balance is in favor of the Dark Side, the clock ticks faster; if it&#8217;s in the Light Side&#8217;s favor you can accomplish your goals (destroy enemy objectives) a little faster, but though the effects are similar, the two have a distinctly different feel.</p>
<p><strong>Card versatility - </strong>Just about any card can be used in one of two ways (and some units can instead be attached to other units, giving them three distinct uses). Other than Fate cards (which can only be played in Edge battles), every card can be played for its card text, or used in an Edge battle for its force icons, to help you win that battle. Yoda is a tremendous character that you want to get into play, but you might find yourself in an Edge battle that is so important that you instead use Yoda for his 5 force icons. Of course, even then your opponent may find a way to thwart you, like by playing the Twist of Fate card which forces you to redo the Edge battle (and causing you to waste that powerful card). There&#8217;s alot of cat and mouse which really adds to the interactivity of the game.</p>
<p><strong>Limited game length - </strong>The game starts with a ticking clock (the Death Star) and it&#8217;s GOING to end, and fairly quickly at that. Other card games can drag on forever, with a huge sprawl of cards covering the table. That won&#8217;t be the case in Star Wars. One way or the other, the game is going to end in 12 turns maximum (barring a few effects that can potentially slow the clock), and often a lot faster than that. But since you hit the ground running and draw back up to your hand size at the start of your turn, every turn is going to be a full experience.</p>
<p><strong><a href="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-2.jpg"><img class="alignleft size-thumbnail wp-image-2177" style="border: 1px solid black; margin: 15px;" alt="SW_TCG 2" src="http://gameknight.com/wp-content/uploads/2013/06/SW_TCG-2-150x150.jpg" width="150" height="150" /></a>The Star Wars theme</strong>. When the game was first announced I was excited at the prospect of another cooperative LCG, but in retrospect FFG absolutely made the right choice in ditching the initial design. Star Wars IS the Light Side versus the Dark Side &#8212; moves and countermoves, and you really can&#8217;t capture that in a co-op environment. This competitive incarnation completely captures the struggle between the two sides, and what&#8217;s more, every game tells a story. You say Darth Vader attacking Yavin IV with a Wampa and an Ugnaught is ridiculous? I say the wilder the story the game tells, the better. I mean, have you read any of the Expanded Universe novels?</p>
<p>&nbsp;</p>
<p><strong>Bottom line</strong></p>
<p>I can&#8217;t say enough good things about this game. I&#8217;m thoroughly impressed. I love the theme, I love the stories the battles tell, and I love the mechanics. I&#8217;m a 20-year veteran of Magic: The Gathering. I loved Netrunner when it wasn&#8217;t the Hotness. I&#8217;ve dove headlong into dozens of trading card games and I&#8217;ve at least tried every Star Wars card game, from Decipher&#8217;s original Star Wars CCG to the simplistic Young Jedi to Epic Duels. The LCG is a keeper, and easily my favorite of the lot.</p>
<p>One play was all it took for me to order a second Core set and the three force packs available so far. I was as skeptical as anyone when the game first came out, and I resisted at first for fear of the words of the neigh sayers. But I&#8217;m glad I looked past the initial negative opinions and decided to try it for myself. I&#8217;m in, hook line and sinker, and if you&#8217;ve been on the fence, I urge you to give this amazing game a try.<br />
<iframe style="width: 120px; height: 240px;" src="http://rcm.amazon.com/e/cm?t=wwwiphoneoutd-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=1616613815&amp;ref=qf_sp_asin_til&amp;fc1=000000&amp;IS2=1&amp;lt1=_blank&amp;m=amazon&amp;lc1=0000FF&amp;bc1=000000&amp;bg1=FFFFFF&amp;f=ifr" height="240" width="320" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe> Once you learn the rules (I highly recommend watching the [thread= <a href="http://boardgamegeek.com/video/24209">http://boardgamegeek.com/video/24209</a>]Team Convenant video[/thread] and then reading through the rulebook as I did), the game flows smoothly and easily.</p>
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		<title>The Dice Tower review of GameKnight&#8217;s chips</title>
		<link>http://gameknight.com/?p=2147</link>
		<comments>http://gameknight.com/?p=2147#comments</comments>
		<pubDate>Sat, 11 May 2013 15:52:33 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[GameChips]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[VictoryChips]]></category>

		<guid isPermaLink="false">http://gameknight.com/?p=2147</guid>
		<description><![CDATA[In case you missed it, Tom Vasel of The Dice Tower recently posted a video review that covers our GameChips and VictoryChips products. If you are not familiar with The Dice Tower, it&#8217;s primary focus is on producing a weekly podcast that covers topics of interest to tabletop gamers (primary board and card games).   In my opinion, its the best podcast currently available for the gaming hobby.  If you&#8217;re not an active follower of The Dice Tower podcast, give it a try&#8230;it is audio goodness. Please note that the  4/7/15 value VictoryChips were a Kickstarter Exclusive.  These values will be available for general sale next year. &#160;]]></description>
				<content:encoded><![CDATA[<p><a href="http://gameknight.com/wp-content/uploads/2013/05/dice-tower-logo-.jpg"><img class="alignleft size-thumbnail wp-image-2156" style="border: 1px solid black; margin: 15px 10px;" alt="dice tower logo" src="http://gameknight.com/wp-content/uploads/2013/05/dice-tower-logo--150x150.jpg" width="150" height="150" /></a>In case you missed it, Tom Vasel of <a href="http://dicetower.com" target="_blank">The Dice Tower</a> recently posted a video review that covers our GameChips and VictoryChips products.</p>
<p>If you are not familiar with The Dice Tower, it&#8217;s primary focus is on producing a weekly podcast that covers topics of interest to tabletop gamers (primary board and card games).   In my opinion, its the best podcast currently available for the gaming hobby.  If you&#8217;re not an active follower of The Dice Tower podcast, give it a try&#8230;it is audio goodness.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='608' height='372' src='http://www.youtube.com/embed/p8LfEb3EDIk?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>Please note that the <strong> 4/7/15</strong> value VictoryChips were a Kickstarter Exclusive.  These values will be available for general sale next year.</p>
<p>&nbsp;</p>
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		<title>Impressions of Star Wars: X-Wing Miniatures</title>
		<link>http://gameknight.com/?p=2111</link>
		<comments>http://gameknight.com/?p=2111#comments</comments>
		<pubDate>Fri, 10 May 2013 20:18:38 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameknight.com/?p=2111</guid>
		<description><![CDATA[&#160; I must confess, I&#8217;ve never been a big fan of mini based games and while I enjoy Star Wars, I&#8217;m not an uber-fan.  So, when one of my friends brought over a copy of the Star Wars X-Wing Miniatures Game Core Set, I was agreeable to give it a try but didn&#8217;t have huge expectations. By the end of the starter game I was sold.  The simplicity of the game, and the great components really triggered my need to start collecting a fleet of my own. I even decided to call GeekChic and order a star-field background for my Emissary gaming table.  I would highly recommend finding some type of backdrop to use as it really completes the immersion of being in a massive space battle.  It looks like GaleForce Nine is working on some play mats that might be perfect for this. After a few more games, my acquisition disorder was fully engaged as I came to the conclusion that I must continue to grow the fleet.  The first order of business was figuring out how to store all those cool ships.  I had originally use a Plano box, which worked pretty well but then someone posted a link to the custom trays by Battle Foam.  There is another post dedicated to discussion about the Battle Foam, so I won&#8217;t go into more detail here. While I&#8217;m not sure its the best miniatures game on the market..it really found the sweet spot for me.  pre-painted mini&#8217;s, quick rules,</p><p class="more-link"><a href="http://gameknight.com/?p=2111">(More)…</a></p>]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/05/XB1A33782.jpg"><img class="alignleft size-thumbnail wp-image-2134" style="border: 1px solid black; margin: 15px;" alt="XB1A3378" src="http://gameknight.com/wp-content/uploads/2013/05/XB1A33782-150x150.jpg" width="150" height="150" /></a>I must confess, I&#8217;ve never been a big fan of mini based games and while I enjoy Star Wars, I&#8217;m not an uber-fan.  So, when one of my friends brought over a copy of the <a href="http://www.amazon.com/gp/product/1616613769/ref=as_li_qf_sp_asin_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1616613769&amp;linkCode=as2&amp;tag=wwwiphoneoutd-20">Star Wars X-Wing Miniatures Game Core Set</a><img style="border: none !important; margin: 0px !important;" alt="" src="http://www.assoc-amazon.com/e/ir?t=wwwiphoneoutd-20&amp;l=as2&amp;o=1&amp;a=1616613769" width="1" height="1" border="0" />, I was agreeable to give it a try but didn&#8217;t have huge expectations.</p>
<p>By the end of the starter game I was sold.  The simplicity of the game, and the great components really triggered my need to start collecting a fleet of my own.</p>
<p>I even decided to call GeekChic and order a star-field background for my Emissary gaming table.  I would highly recommend finding some type of backdrop to use as it really completes the immersion of being in a massive space battle.  It looks like GaleForce Nine is working on some <a href="http://www.gf9.com/Default.aspx?tabid=348&amp;art_id=3614" target="_blank">play mats</a> that might be perfect for this.</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/05/XB1A33791.jpg"><img class="alignright size-thumbnail wp-image-2130" style="border: 1px solid black; margin: 15px;" alt="XB1A3379" src="http://gameknight.com/wp-content/uploads/2013/05/XB1A33791-150x150.jpg" width="150" height="150" /></a>After a few more games, my acquisition disorder was fully engaged as I came to the conclusion that I must continue to grow the fleet.  The first order of business was figuring out how to store all those cool ships.  I had originally use a Plano box, which worked pretty well but then someone posted a link to the custom trays by Battle Foam.  There is another post dedicated to discussion about the Battle Foam, so I won&#8217;t go into more detail here.</p>
<p>While I&#8217;m not sure its the best miniatures game on the market..it really found the sweet spot for me.  pre-painted mini&#8217;s, quick rules, plenty of dice rolling and lots of replay value sold me.</p>
<p>If you get an opportunity, give it a try..the only downside would be the cost, but from a miniatures perspective is not really out of line at all.</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/05/XB1A3890.jpg"><img class="alignleft size-medium wp-image-2116" alt="XB1A3890" src="http://gameknight.com/wp-content/uploads/2013/05/XB1A3890-300x200.jpg" width="300" height="200" /></a></p>
<p>&nbsp;</p>
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		<title>Battlefoam for Star Wars: X-Wing Miniatures</title>
		<link>http://gameknight.com/?p=2084</link>
		<comments>http://gameknight.com/?p=2084#comments</comments>
		<pubDate>Fri, 10 May 2013 16:45:21 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameknight.com/?p=2084</guid>
		<description><![CDATA[&#160; This post is for those of you are afflicted with dreaded acquisition disorder for Star Wars: X-Wing miniatures. As you continue to acquire more ships for your fleet, you will start to think about storage solutions.  I started off with a Plano box and once I grew past that I started to search for something BIGGER.   My search lead me to the P.A.C.K 216 by Battle Foam. This storage solution is essentially two parts. Part 1 &#8211; The Bag The first part being a canvas bag and the second foam inserts that have been customized (i.e cut) to fit your miniatures and other game bits.    Here&#8217;s the manufacturers description of this bag.  At the time of this post, the bag was priced at $47.99 The P.A.C.K. (Personal Army Combat Kit) 216 can fit 4 inches (102 mm) of foam. Its rugged olive canvas exterior protects a hard plastic interior built for strength and durability. Its design includes a zipper on the bottom to allow for attachment to the P.A.C.K. 1520 XL or P.A.C.K. Plus. It was also designed for airport travel and meets all FAA regulations for carryon luggage.This bag comes empty, but can be ordered with pluck or custom cut foam.  Overall Bag Dimensions &#8211; 17W x 15L x 5H&#8221; (432W x 381L x 127H mm) &#160; Part 2 &#8211; The Foam The second part of this setup is the foam inserts.  For this review, we used the &#8220;Star Wars Game Foam Kit for the P.A.C.K. 216</p><p class="more-link"><a href="http://gameknight.com/?p=2084">(More)…</a></p>]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-407.jpg"><img class="alignleft size-thumbnail wp-image-2093" style="margin: 15px; border: 0px;" alt="gk_foam 407" src="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-407-150x150.jpg" width="150" height="150" /></a></p>
<p>This post is for those of you are afflicted with dreaded acquisition disorder for Star Wars: X-Wing miniatures.</p>
<p>As you continue to acquire more ships for your fleet, you will start to think about storage solutions.  I started off with a Plano box and once I grew past that I started to search for something BIGGER.   My search lead me to the <a href="http://us.battlefoam.com/categories/Battle-Foam-P.A.C.K.-System-Bags/P.A.C.K.-216/" target="_blank">P.A.C.K 216 by Battle Foam</a>.</p>
<p>This storage solution is essentially two parts.</p>
<p><strong>Part 1 &#8211; The Bag</strong></p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-406.jpg"><img class="alignright size-thumbnail wp-image-2094" style="margin: 15px; border: 0px;" alt="gk_foam 406" src="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-406-150x150.jpg" width="150" height="150" /></a></p>
<p>The first part being a canvas bag and the second foam inserts that have been customized (i.e cut) to fit your miniatures and other game bits.    Here&#8217;s the manufacturers description of this bag.  At the time of this post, the bag was priced at $47.99</p>
<p style="padding-left: 30px;">The P.A.C.K. (Personal Army Combat Kit) 216 can fit 4 inches (102 mm) of foam. Its rugged olive canvas exterior protects a hard plastic interior built for strength and durability. Its design includes a zipper on the bottom to allow for attachment to the P.A.C.K. 1520 XL or P.A.C.K. Plus. It was also designed for airport travel and meets all FAA regulations for carryon luggage.This bag comes empty, but can be ordered with pluck or custom cut foam.  Overall Bag Dimensions &#8211; 17W x 15L x 5H&#8221; (432W x 381L x 127H mm)</p>
<p>&nbsp;</p>
<p><strong>Part 2 &#8211; The Foam</strong></p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-404.jpg"><img class="aligncenter size-medium wp-image-2096" alt="gk_foam 404" src="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-404-300x200.jpg" width="300" height="200" /></a></p>
<p>The second part of this setup is the foam inserts.  For this review, we used the &#8220;<a href="http://us.battlefoam.com/products/Star-Wars-Game-Foam-Kit-for-the-P.A.C.K.-216-%28BF%29.html" target="_blank">Star Wars Game Foam Kit for the P.A.C.K. 216 (BF)</a>&#8221; which retails for 29.99.   Here&#8217;s what the manufacturer says about this kit.</p>
<p style="padding-left: 30px;">In this kit, you will receive two trays that fit the the game pieces from the Star Wars X-Wing board game. This kit also comes with one foam topper and fits perfectly in a P.A.C.K. 216 bag. This foam kit does not fit in the game box.</p>
<p style="padding-left: 30px;"><a href="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-400.jpg"><img class="alignright size-medium wp-image-2100" alt="gk_foam 400" src="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-400-300x200.jpg" width="300" height="200" /></a></p>
<p style="padding-left: 30px;">The first tray will hold the following:</p>
<ul style="padding-left: 30px;">
<li style="padding-left: 30px;">8x TIE Fighters</li>
<li style="padding-left: 30px;">4x TIE Advanced</li>
<li style="padding-left: 30px;">5x TIE Interceptors</li>
<li style="padding-left: 30px;">2x Slave I</li>
<li style="padding-left: 30px;">6x X-Wings</li>
<li style="padding-left: 30px;">4x Y-Wings</li>
<li style="padding-left: 30px;">6x A-Wings</li>
<li style="padding-left: 30px;">1x Millennium Falcon</li>
</ul>
<p style="padding-left: 30px;">The second tray will hold the following:</p>
<p style="padding-left: 30px;"><a href="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-401.jpg"><img class="alignright size-medium wp-image-2099" alt="gk_foam 401" src="http://gameknight.com/wp-content/uploads/2013/05/gk_foam-401-300x200.jpg" width="300" height="200" /></a></p>
<ul style="padding-left: 30px;">
<li style="padding-left: 30px;">Damage Cards</li>
<li style="padding-left: 30px;">Upgrade Cards</li>
<li style="padding-left: 30px;">Pilot Cards</li>
<li style="padding-left: 30px;">Ship Pegs</li>
<li style="padding-left: 30px;">Target Locks</li>
<li style="padding-left: 30px;">Tokens and Templates</li>
<li style="padding-left: 30px;">Dice</li>
<li style="padding-left: 30px;">Ship Base Inserts</li>
<li style="padding-left: 30px;">Ship Bases</li>
<li style="padding-left: 30px;">Maneuver Dials</li>
<li style="padding-left: 30px;">Measuring and Maneuver Templates</li>
</ul>
<p><strong>Opinion</strong></p>
<p>Quality-wise I&#8217;m fairly impressed with the canvas case.  It seems durable and well constructed through-out.  I would be very comfortable traveling with my mini&#8217;s secured in this case.  I don&#8217;t think I would trust it as checked baggage on a plane, but would be fine as  carry-on.</p>
<p>The foam inserts are very nice and well cut.  For some of the ships, the foam spaces are a bit deeper than needed which makes it necessary to exercise caution when removing ships like the X-Wing.</p>
<p>The fact that it has two spaces for Slave-I ships is probably not the ideal use of space as I suspect most players will decide one of each of the larger ships is sufficient.  Personally a few more TIE fighter slots would have been preferable.</p>
<p>If you are the type of player who is constantly taking your game on the road to your FLGS, or conventions I believe you will be happy with this solution.  It&#8217;s high quality, and its easy to swap out the foam inserts if you want to create a new configuration.  Personally, I&#8217;m thinking about getting a different foam insert to use instead of tray made for cards and such.  Now that the next wave of ships has been announced, I can imagine wanting to add those the case.</p>
<p>Overall some might find it a bit pricy, but I&#8217;m very happy with storage solution can easily recommend it.</p>
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		<title>VictoryChips &#8211; Now available</title>
		<link>http://gameknight.com/?p=2063</link>
		<comments>http://gameknight.com/?p=2063#comments</comments>
		<pubDate>Sun, 24 Mar 2013 18:05:27 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[GameKnight Product Info]]></category>
		<category><![CDATA[VictoryChips]]></category>

		<guid isPermaLink="false">http://gameknight.com/?p=2063</guid>
		<description><![CDATA[If you been waiting for VictoryChips to become available for sale..the wait is finally over now that we&#8217;ve shipped out all of our orders to Kickstarter backers.   Here&#8217;s a few of the comments from backers. &#8220;Got mine Saturday and they look awesome!&#8221; &#8211; James &#8220;Got my chips on Friday and very impressed with the quality. They are beautiful! Thanks.&#8221; &#8211; Scott Head over to our store and check out this unique new product! &#160; What are VictoryChips? VictoryChips are custom ceramic poker chips that are designed to be the best way to keep track of scoring in tabletop games. The chips are made from high quality ceramic like the ones used in many casinos. Ceramic chips are extremely durable and since the image is embedded into the chip, the design will not wear off. The other advantage of ceramic chips is that the graphic design can cover the entire chip rather than just a small inlay like other custom chip types. One of the unique features of the design is that the value is only visible on one side of the chip. The reverse side of the chip and the rolling edge are identical for all denominations. This feature allows the chips to be used for scoring in games with both hidden and open scoring mechanics. &#160;]]></description>
				<content:encoded><![CDATA[<p><a href="http://gameknight.com/wp-content/uploads/2012/12/IMG_1680-1.jpg"><img class="alignleft size-full wp-image-1831" alt="IMG_1680 (1)" src="http://gameknight.com/wp-content/uploads/2012/12/IMG_1680-1.jpg" width="330" height="330" /></a></p>
<p>If you been waiting for VictoryChips to become available for sale..the wait is finally over now that we&#8217;ve shipped out all of our orders to <a href="http://kickstarter.com/projects/1417272643/keeping-score-victory-chips-for-games">Kickstarter backers</a>.   Here&#8217;s a few of the comments from backers.</p>
<p>&#8220;<em>Got mine Saturday and they look awesome!</em>&#8221; &#8211; James</p>
<p>&#8220;<em>Got my chips on Friday and very impressed with the quality. They are beautiful! Thanks.</em>&#8221; &#8211; Scott</p>
<p>Head over to <a href="http://gameknightstore.com" target="_blank">our store</a> and check out this unique new product!</p>
<p>&nbsp;</p>
<p><strong>What are VictoryChips?</strong></p>
<div>VictoryChips are custom ceramic poker chips that are designed to be the best way to keep track of scoring in tabletop games. The chips are made from high quality ceramic like the ones used in many casinos. Ceramic chips are extremely durable and since the image is embedded into the chip, the design will not wear off. The other advantage of ceramic chips is that the graphic design can cover the entire chip rather than just a small inlay like other custom chip types.</div>
<div></div>
<div>One of the unique features of the design is that the value is only visible on one side of the chip. The reverse side of the chip and the rolling edge are identical for all denominations. This feature allows the chips to be used for scoring in games with both hidden and open scoring mechanics.</div>
<p>&nbsp;</p>
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		<title>Roll Call: Suburbia</title>
		<link>http://gameknight.com/?p=2057</link>
		<comments>http://gameknight.com/?p=2057#comments</comments>
		<pubDate>Sat, 23 Mar 2013 14:58:58 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[In Suburbia, you can become a founding father of a new city, full of airports, lakes, office buildings, and the occasional landfill or mobile home community. Our GameKnight review crew got together for some city development sessions. See if we approved a plan for Suburbia&#8216;s continued excellence or scheduled it for demolition.]]></description>
				<content:encoded><![CDATA[<p><a href="http://gameknight.com/wp-content/uploads/2013/03/suburbia_cover.jpg"><img class="alignleft  wp-image-2058" style="border: 10px solid white;" alt="suburbia_cover" src="http://gameknight.com/wp-content/uploads/2013/03/suburbia_cover.jpg" width="135" height="135" /></a>In <em>Suburbia</em>, you can become a founding father of a new city, full of airports, lakes, office buildings, and the occasional landfill or mobile home community. Our GameKnight review crew got together for some city development sessions. <a href="http://gameknight.com/wp-content/uploads/2013/03/Game_Review_Suburbia.pdf">See if we approved a plan for <em>Suburbia</em>&#8216;s continued excellence or scheduled it for demolition</a>.</p>
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		<title>Building the Ultimate Game Room – Part 2</title>
		<link>http://gameknight.com/?p=2039</link>
		<comments>http://gameknight.com/?p=2039#comments</comments>
		<pubDate>Fri, 22 Mar 2013 16:31:50 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Just for Fun]]></category>

		<guid isPermaLink="false">http://gameknight.com/?p=2039</guid>
		<description><![CDATA[This is part two of a multi-part post chronicle my quest to have the ultimate board gaming man-cave.   If you are looking for part 1 try here. One of the problems with having a dedicated LAN room was heat.  Having a room full of computers and gamers generates a huge amount of heat.  Originally, I had tried a window unit AC.  The AC unit size was limited by the basement window, so I tried the largest unit I could find for that window, but it wasn&#8217;t nearly powerful enough to keep the room comfortable in the summer months.  To solve this problem, ended up having a mini-split ductless AC system installed with a massive 24k BTU of cooling goodness. Now that the room has been converted into a game room, having that powerful AC unit is still a great thing to keep gamers from overheating during a marathon game of Twilight Imperium.  I would say one of the most important things about making a game room is to ensure you have good climate control. TIP 1 &#8211; get a Air Conditioning unit big enough to keep the room cool After taking out the MDF desks and putting away all of the PC components (storing them for a future project of course)&#8230;I started planning what changes would need to be made to make this into a board gaming nirvana. I decided to forgo any type of major revisions to the space, and decided to change the color.  The dark blue</p><p class="more-link"><a href="http://gameknight.com/?p=2039">(More)…</a></p>]]></description>
				<content:encoded><![CDATA[<p>This is part two of a multi-part post chronicle my quest to have the ultimate board gaming man-cave.   If you are looking for part 1 <a href="http://gameknight.com/?p=2023">try here</a>.</p>
<p>One of the problems with having a dedicated LAN room was heat.  Having a room full of computers and gamers generates a huge amount of heat.  Originally, I had tried a window unit AC.  The AC unit size was limited by the basement window, so I tried the largest unit I could find for that window, but it wasn&#8217;t nearly powerful enough to keep the room comfortable in the summer months.  To solve this problem, ended up having a mini-split ductless AC system installed with a massive 24k BTU of cooling goodness.</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/03/walls-336.jpg"><img class="alignleft size-full wp-image-2044" alt="walls 336" src="http://gameknight.com/wp-content/uploads/2013/03/walls-336.jpg" width="640" height="205" /></a></p>
<p>Now that the room has been converted into a game room, having that powerful AC unit is still a great thing to keep gamers from overheating during a marathon game of Twilight Imperium.  I would say one of the most important things about making a game room is to ensure you have good climate control.</p>
<ul>
<li><span style="line-height: 13px;"><strong>TIP 1</strong> &#8211; get a Air Conditioning unit big enough to keep the room cool</span></li>
</ul>
<p>After taking out the MDF desks and putting away all of the PC components (storing them for a future project of course)&#8230;I started planning what changes would need to be made to make this into a board gaming nirvana.</p>
<p>I decided to forgo any type of major revisions to the space, and decided to change the color.  The dark blue worked well for the LAN room, but For board gaming, having a bright room would be better.  I ended up with a green color (looks like the color of money to my eyes).   In hind sight, an even lighter color would have been better.</p>
<p>Since the room relatively small, I decided to try to make the most of the wall space.  Here&#8217;s some examples:</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/03/walls-335.jpg"><img class="alignleft size-full wp-image-2045" alt="walls 335" src="http://gameknight.com/wp-content/uploads/2013/03/walls-335.jpg" width="1023" height="322" /></a></p>
<p>&nbsp;</p>
<p>I ordered a magnetic whiteboard.  I thought this would be handy for a variety of purposes while gaming.  Creating maps for RPGs, score keeping, and if necessary just a place to hang reference materials using magnets.  It has turned out to be a very useful item in the game room.</p>
<p>Games that are hard to store such as Crokinole and Tumblin&#8217; Dice also found space on my walls.  For Tumblin&#8217; Dice, I used a hot glue gun to permanently assemble the board.  For Father&#8217;s Day I received a nice vertical chess set.  While it doesn&#8217;t actually get much play time, it is a great decorative item.</p>
<p>Stay tuned for our next article about building the ultimate game room!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Building the Ultimate Game Room &#8211; Part 1</title>
		<link>http://gameknight.com/?p=2023</link>
		<comments>http://gameknight.com/?p=2023#comments</comments>
		<pubDate>Sun, 17 Mar 2013 21:58:11 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[Just for Fun]]></category>

		<guid isPermaLink="false">http://gameknight.com/?p=2023</guid>
		<description><![CDATA[This multi-part post chronicle my quest to have the ultimate board gaming man-cave.   Before we get into the details, here&#8217;s a bit of the history of the space that I&#8217;m working with. About 5 years ago, one of my friends mentioned the idea of creating a dedicated space for LAN gaming.  While I wasn&#8217;t a hardcore video gamer, the idea of networked PC&#8217;s playing some old school games seemed like a fun project to work on.  After a bit of deliberation, I decided to make it happen.   Since my goal was old-school PC gaming, I wouldn&#8217;t need start of the art PC&#8217;s.  I  ended up deciding on some low profile Dell computers and ordered 4 PC&#8217;s and 6 monitors.  I suspect that the UPS driver was wondering what was happening in my house after dropping off all those boxes. I built long shelves along the walls to function as desks for the PCs.  For chairs, I decided on some low priced rolling chairs form Staples. After a couple of months, I had put together a respectable space for gaming. In the picture  below you can see the home-built MAME machine which was one of my earlier projects. I had the room setup like this for a few years.  It was a fun space for playing Left 4 Dead with my friends, but ultimately it really didn&#8217;t get that much use.  I grew tired of constantly running updates to keep the PC&#8217;s up to date with patches and virus</p><p class="more-link"><a href="http://gameknight.com/?p=2023">(More)…</a></p>]]></description>
				<content:encoded><![CDATA[<p>This multi-part post chronicle my quest to have the ultimate board gaming man-cave.   Before we get into the details, here&#8217;s a bit of the history of the space that I&#8217;m working with.</p>
<p>About 5 years ago, one of my friends mentioned the idea of creating a dedicated space for LAN gaming.  While I wasn&#8217;t a hardcore video gamer, the idea of networked PC&#8217;s playing some old school games seemed like a fun project to work on.  After a bit of deliberation, I decided to make it happen.   Since my goal was old-school PC gaming, I wouldn&#8217;t need start of the art PC&#8217;s.  I  ended up deciding on some low profile Dell computers and ordered 4 PC&#8217;s and 6 monitors.  I suspect that the UPS driver was wondering what was happening in my house after dropping off all those boxes.</p>
<p>I built long shelves along the walls to function as desks for the PCs.  For chairs, I decided on some low priced rolling chairs form Staples.</p>
<p>After a couple of months, I had put together a respectable space for gaming.</p>
<p>In the picture  below you can see the home-built MAME machine which was one of my earlier projects.</p>
<p>I had the room setup like this for a few years.  It was a fun space for playing Left 4 Dead with my friends, but ultimately it really didn&#8217;t get that much use.  I grew tired of constantly running updates to keep the PC&#8217;s up to date with patches and virus programs.   I was feeling a bit like a PC tech in my own home.</p>
<p>The room was also used for board gaming by dropping a banquet table in the middle of the room.</p>
<p>A couple years ago I made the decision to dismantle the LAN room and shift the focus to board gaming.</p>
<p>The next posts will continue the story as I have worked to build the ultimate board gaming room.   The biggest challenge was how to work within such a small space.  The room is about 12&#215;12&#8242; which really isn&#8217;t a huge area to work with.</p>
<p><a href="http://gameknight.com/wp-content/uploads/2013/03/IMG_0901.JPG-1.jpg"><img class="alignleft size-full wp-image-2022" alt="The LAN Room" src="http://gameknight.com/wp-content/uploads/2013/03/IMG_0901.JPG-1.jpg" width="640" height="427" /></a></p>
<p>&nbsp;</p>
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		<title>Roll Call: 7 Wonders</title>
		<link>http://gameknight.com/?p=1973</link>
		<comments>http://gameknight.com/?p=1973#comments</comments>
		<pubDate>Sun, 10 Mar 2013 18:16:49 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://gameknight.com/?p=1973</guid>
		<description><![CDATA[How wonderful is a game about the world&#8217;s greatest wonders? The GameKnight review crew played a marathon session of 7 Wonders (with its two expansions, Cities and Leaders) to judge whether it was as colossal as the Colossus of Rhodes or barely as impressive as Joe&#8217;s Pizzeria down the road. See what we had to say&#8230; &#160; &#160; &#160; &#160; If you decide to buy, help out GameKnight by following this link &#8211; 7 Wonders Game We&#8217;ll get a small referral fee from the purchase that will help us to continue to provide you with great gaming content. &#160;    Also check out our game upgrade kit for 7 Wonders It&#8217;s a game about the wonders of the world, for crying out loud! You can&#8217;t be shuffling around mundane cardboard tokens to represent your money in a game of this caliber. If you want to play 7 Wonders in style, check out how our upgrade kit can transform your gaming experience. &#160;]]></description>
				<content:encoded><![CDATA[<p><a href="http://gameknight.com/wp-content/uploads/2013/03/7-Wonders-Rulebook-1.jpg"><img class="alignleft  wp-image-1976" style="border: 10px solid white;" alt="7-Wonders-Rulebook-1" src="http://gameknight.com/wp-content/uploads/2013/03/7-Wonders-Rulebook-1-300x300.jpg" width="180" height="180" /></a>How wonderful is a game about the world&#8217;s greatest wonders? The GameKnight review crew played a marathon session of <em>7 Wonders</em> (with its two expansions, <em>Cities</em> and <em>Leaders</em>) to judge whether it was as colossal as the Colossus of Rhodes or barely as impressive as Joe&#8217;s Pizzeria down the road. <a href="http://gameknight.com/wp-content/uploads/2013/03/Game_Review_7Wonders.pdf">See what we had to say&#8230;</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>If you decide to buy, help out GameKnight by following this link &#8211; <a href="http://www.amazon.com/gp/product/B0043KJW5M/ref=as_li_qf_sp_asin_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B0043KJW5M&amp;linkCode=as2&amp;tag=wwwiphoneoutd-20">7 Wonders Game</a><img style="border: none !important; margin: 0px !important;" alt="" src="http://www.assoc-amazon.com/e/ir?t=wwwiphoneoutd-20&amp;l=as2&amp;o=1&amp;a=B0043KJW5M" width="1" height="1" border="0" /> We&#8217;ll get a small referral fee from the purchase that will help us to continue to provide you with great gaming content.</p>
<p>&nbsp;</p>
<p><strong> </strong></p>
<p><img class="alignleft size-thumbnail wp-image-2002" style="margin: 10px;" alt="GameKnight Upgrade Kit" src="http://gameknight.com/wp-content/uploads/2013/03/upgrade-kit-grapic-150x150.jpg" width="150" height="150" /></p>
<p><strong> Also check out our game upgrade kit for 7 Wonders</strong><br />
It&#8217;s a game about the wonders of the world, for crying out loud! You can&#8217;t be shuffling around mundane cardboard tokens to represent your money in a game of this caliber. If you want to play <em>7 Wonders</em> in style, check out how our <a href="http://gameknight.com/wp-content/uploads/2013/03/7W-Upgrade-Kit-rev.pdf">upgrade kit</a> can transform your gaming experience.</p>
<p>&nbsp;</p>
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